Where is ustengrav depths




















The northeastern room contains twelve intact urns, two burial urns, a canis root , a chaurus egg inside a cast iron pot , a potion of minor healing, a potion of health , a draught of the healer , and a copy of the Restoration skill book Mystery of Talara, v 2. Continuing east then south along the path, there is a partially hidden staircase to the right just before the next large room.

There is a table in the room down the stairs holding eighteen loose gold coins and a random ancient Nord weapon. To the left of the table on the wall is a partially hidden pull chain, which reveals a secret passageway ending in a room with a chest.

The last room in the zone consists of a narrow, two-level main chamber with an overlooking balcony. A draugr will burst from its sarcophagus to the right as you enter, while another already patrols the far side of the room. Another slumbering draugr is between the two active ones, and a dead draugr lies by the first of three alcoves on the right. There is an iron battleaxe by the middle alcove, and an iron helmet by the last alcove.

The stairs up to the balcony are at the far end of the room, and there is a chest, two potions of minor healing, and a random potion. A stone bridge leads to the door to Ustengrav Depths.

In the corner before the final steps down to the door is a petty soul gem, and there is a large coin purse by the door. As you descend the stairs into the depths of Ustengrav, there is a hole in the wall to the right providing a view of the main chamber, with an iron sword on the floor nearby.

Farther down the stairs, where the wall opens to reveal another view of the main chamber, is a patrolling draugr. An ancient Nord bow lies near a lantern and a spent brazier. On a rocky ledge just over the wall that the lantern sits upon is a leveled shield.

Take precaution, as it is somewhat difficult to get back if you choose to retrieve the shield. This is a good spot to ambush the skeletons that patrol the main chamber with long-range attacks. Down the stairs to the south is an iron ore vein on the southwest wall. The path forward is to the left of the vein, but is booby-trapped.

There are four pressure plates on the ground, two of which are flame spout traps. The traps can be safely bypassed by staying to the left, as only the two right-hand plates are traps. Farther along, the path is blocked by some rubble. The path forward is to the east, where the tunnel opens to a stone bridge over a feasting hall.

Two draugr patrol the area: one in the main area, and another on another stone bridge on the other side of the room. Across the bridge are some stairs leading in a rough circle down to the level below. This level of the room contains a table to the right of the lower entrance, five stone tables along the left-hand side of the raised platform ahead, two tables to the right in front of a throne, and one more table and an urn on the other side of the platform.

Along with some food , the five tables to the left hold a charred skeever hide , a branch of lavender , some jazbay grapes , and a purple mountain flower. There are some more food items on the tables by the throne, and a sheaf of wheat on the far table. It is entirely possible to avoid the first draugr here. There is a room to the east running the length of the main room, with doors on either side.

In short: sprint through the three pillars, and as soon as you clear the 3rd pillar thus opening the 3rd gate , activate your Whirlwind Sprint shout. And then return to regular sprinting. This area of the game has scripting to reduce the cooldown of your Whirlwind Sprint so that you're not waiting 20 seconds between attempts, but it is entirely possible to make it through with only a single use of Whirlwind Sprint.

If you're still having trouble and don't have the Steed Guardian Stone , you might try stripping to your skivvies and giving it another go, as you run marginally faster without armor. You need to use the Whirlwind Sprint shout. I had to keep pressing the shout button to make it all the way through which is strange since I didn't have to wait for it to recharge.

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Elder Scrolls Explore. Elder Scrolls Online. Events Characters Factions Locations Concepts. Explore Wikis Community Central. Register Don't have an account? Edit source History Talk Or you may find it easier to stand in front of the first rock, use Whirlwind Sprint , and then run through the rest of the tunnel.

Video Walkthrough : Part Two. Once inside this new room, you'll hear triggers from the floor as you walk forward. Don't stop to look around, these are fire traps. You'll come to a raised platform area that's being guarded by two average sized Frostbite Spiders , and one larger one, though nowhere near the size of the one you fought in Bleak Falls Barrow. Defeat the Spiders and make your way towards the cobwebbed door frame. Remove the cobwebs and proceed to the wooden door.

After the wooden door, you will come to another gate. Pull the chain on the left to activate the gate and proceed forward. Stones will erect out of the bodies of water as you make your way down the steps.



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