Where is slowpoke in black 2




















Aqua Tail 90 90 10 -- The user attacks by swinging its tail as if it were a vicious wave in a raging storm. Block -- -- 5 -- The user blocks the target's way with arms spread wide to prevent escape. Icy Wind 55 95 15 -- The user attacks with a gust of chilled air.

It also reduces the targets' Speed stat. Iron Tail 75 15 -- The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. Magic Coat -- -- 15 -- A barrier reflects back to the target moves like Leech Seed and moves that damage status. Recycle -- -- 10 -- The user recycles a held item that has been used in battle so it can be used again. Signal Beam 75 15 10 The user attacks with a sinister beam of light.

Skill Swap -- -- 10 -- The user employs its psychic power to exchange Abilities with the target. Sleep Talk -- -- 10 -- While it is asleep, the user randomly uses one of the moves it knows. Snore 40 15 -- An attack that can be used only if the user is asleep. Trick -- 10 -- The user catches the target off guard and swaps its held item with its own.

Zen Headbutt 80 90 15 -- The user focuses its willpower to its head and attacks the target. Its added effects vary depending on the user's environment.

Atk stat. Natural Gift?? The Berry determines its type and power. This attack never misses. Nightmare -- 15 -- Move Tutor - XD A sleeping target sees a nightmare that inflicts some damage every turn.

It may also leave the target with paralysis. It also damages the user by a fairly large amount, however. Attack Sp. Although slow, it is skilled at fishing with its tail. A move that works differently for the Ghost type than for all other types. The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. A physical attack in which the user charges and slams into the target with its whole body.

The user growls in an endearing way, making the opposing team less wary. The target is hit by a weak telekinetic force. For four turns, this move prevents the target from using the move it last used. The user sticks out its head and attacks by charging straight into the target. The user attacks the target with a pulsing blast of water.

The user focuses its willpower to its head and attacks the target. The user slacks off, restoring its own HP by up to half of its maximum HP. The user temporarily empties its mind to forget its concerns.

The target is hit by a strong telekinetic force. The user summons a heavy rain that falls for five turns, powering up Water-type moves. The user hypnotizes itself into copying any stat change made by the target.

The user emits a healing pulse which restores the target's HP by up to half of its max HP. The user materializes an odd psychic wave to attack the target. The user quietly focuses its mind and calms its spirit to raise its Sp. A move that leaves the target badly poisoned.

The user summons a hailstorm lasting five turns. The user intensifies the sun for five turns, powering up Fire-type moves. The target is struck with an icy-cold beam of energy. A howling blizzard is summoned to strike the opposing team. A wondrous wall of light is put up to suppress damage from special attacks for five turns.

It enables the user to evade all attacks. The user makes the target float with its psychic power. The user creates a protective field that prevents status problems for five turns. A full-power attack that grows more powerful the less the user likes its Trainer. A full-power attack that grows more powerful the more the user likes its Trainer.

The user burrows, then attacks on the second turn. The user hurls a shadowy blob at the target. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. The target is scorched with an intense blast of fire. The target is attacked with an intense blast of all-consuming fire.

An attack move that doubles its power if the user is poisoned, burned, or has paralysis. The user goes to sleep for two turns. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. Ruby Slowpoke uses its tail to catch prey by dipping it in water at the side of a river.

It catches prey by dipping its tail in water at the side of a river. But it often forgets what it is doing and spends entire days just loafing at water's edge.

It is always vacantly lost in thought, but no one knows what it is thinking about. It is good at fishing with its tail. Incredibly slow and dopey. Generation IV. Diamond Although slow, it is skilled at fishing with its tail. It does not feel pain if its tail is bitten. Generation V. Black Although slow, it is skilled at fishing with its tail. Although slow, it is skilled at fishing with its tail. Generation VI. X It is always vacantly lost in thought, but no one knows what it is thinking about.

Slowpoke uses its tail to catch prey by dipping it in water at the side of a river. Generation VII. Sun Its long tail often breaks off.

It doesn't really feel any pain, though, and the tail grows back, so Slowpoke isn't particularly bothered. Alolan home cooking involves drying Slowpoke tails and then simmering them into a salty stew. There are some places where Slowpoke is worshiped because of a long-standing belief that whenever Slowpoke yawns, it rains. Although their tails, which fall off naturally, can easily be found lying around, they're a precious ingredient for cooking.

Generation VIII. It won't notice when its tail grows back, either. The cause for this seems to lie in Slowpoke's diet. Because Galarian Slowpoke eat the seeds of a plant that grows only in Galar, their tails have developed a spicy flavor.

Seafoam Islands Routes 12 and 13 surfing. Slowpoke Well and Tohjo Falls walking and surfing. Ruby Sapphire Trade. Diamond Trade. Slowpoke Well and Tohjo Falls surfing. Beautiful Beach. Black White Abundant Shrine surfing , rippling water. Sparkling Sea. Mirage Caves north of Fallarbor Town , south of Route Sun Moon Routes 1 , 15 , 16 , Kala'e Bay.

Seafoam Islands. Snap River. Channel Upgrade binder. Who's Den. Kisara Plain. Rocky Cave Normal Mode A. Beach Zone. Rumble Blast Lake: Shimmering Lake.

Battle Trozei Mountain of Order: Stage 6. Isla Asul: Stage FR LG. Third Campaign Slowpoke. Trade for Evolution! Minimum stats are calculated with 0 EVs , IVs of 0, and if applicable a hindering nature. Maximum stats are calculated with EVs , IVs of 31, and if applicable a helpful nature.

Damaged normally by: Normal. Weak to: Normal. Immune to: Normal. Resistant to: Normal. Level Move Type Cat. PP 01 1. Water Gun. Water Pulse. Zen Headbutt. Slack Off. Psych Up. Rain Dance. Heal Pulse. Bold indicates a move that gets STAB when used by Slowpoke Italic indicates a move that gets STAB only when used by an evolution of Slowpoke Click on the generation numbers at the top to see level-up moves from other generations.

TM Move Type Cat. PP TM Pay Day. Thunder Wave. Light Screen. Icy Wind. Sunny Day. Weather Ball. Mud Shot. Trick Room. Wonder Room. Psychic Terrain. Body Slam. Hydro Pump. Ice Beam. Fire Blast. Tri Attack. Sleep Talk. Iron Tail. Shadow Ball. Future Sight. Skill Swap. Calm Mind. User Info: Kirazykid. If you like Pokemon, why not check out my site, mayhaps? You can get them from one of the special parts in the Dream Radar game.

You can also get one from the Dream World. Other than that, it swarms at Abundant Shrine. But that's without ihe hidden ability. Bleh, oh well. Maybe I can beg for one on the trading board if my friend doesn't have one. User Info: Aladdin I can get you one, what do you have? User Info: SlimeStack. More topics from this board Where can I find a fishing rod?

Main Quest 13 Answers How do I get past the team plasma that in the cave past the 8th gym?



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